
Retro Studios can add another feather to its cap. Its level design meets the gold standard set by the 2-D Mario games. Most require the standard three hits to take down, but they don't change up their patterns in any significant way after you get in the first couple of hits.ĭespite these issues, Donkey Kong Country Returns is the best 2-D platform game I've played in ages. Given Retro Studios' penchant for big, bombastic boss battles, I would have liked to see the same in Donkey Kong Country Returns. It would have been nice if Retro Studios had included an option to use the Wii's Classic Controller, because the motion controls add nothing to the game beyond gimmickry. I got used to it eventually, but until I did, I would sometimes accidentally roll forward into bottomless pits. It feels completely unnecessary, and shaking the remote takes longer than just pressing a button. The button-based controls are great they feel responsive, and Donkey Kong himself has a sense of weight that makes every action feel satisfying.īut one of the gorilla's main moves – rolling forward – is activated with a shake of the Wii remote.

The one big problem with Donkey Kong Country Returns is the motion controls. Even that time when I lost more than 20 lives on a single level. It's challenging but fair every death felt like it was my own fault. There is never a point where the game suddenly becomes nearly impossible. Like most everything else in Returns, the difficulty is carefully crafted. Donkey Kong Country Returns is not quite as hard to master as the Donkey Kong Country games on the Super NES, but it's close.
